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3ds vs wii u shovel knight
3ds vs wii u shovel knight











With all of that in mind, I find the 3DS to be the most comfortable and convenient option for playing Shovel Knight.

3ds vs wii u shovel knight

Given a choice, I almost always pick the standard Wii Remote. And while I like the tablet just fine for the most part, I've never really gotten used to playing platformers with it. It's unclear whether a similar feature exists in the Wii U version but even if it does, using it would entail playing Shovel Knight on the big, fat Wii U tablet controller. It's a fairly small point, all things considered, but every little bit helps when deciding which version to get. In the 3DS version, the inventory can be accessed directly from the touchscreen, making it much easier to equip items. Items like Phase Lockets - which grant temporary invincibility - aren't essential in the initial level, but you can bet that they will be in later missions. As such, one of its more important features is the inventory, which houses a number of items that can be deployed Castlevania-style using points earned throughout the level. I've seen more than a few comparisons of Shovel Knight to Duck Tales, but in reality it's more of a mix of elements from Castlevania and Zelda II. There's nothing worse than feeling like the controls are working against you in a video game. Even if it's just a psychological boost, a lack of input lag can make a big difference in such situations. But Shovel Knight still has its share of tricky situations, with even the earliest forcing you to avoid pots that dump boiling oil while leaping across swinging chandeliers. It's more middle-of-the-road as far as 8-bit platformers are concerned.

#3ds vs wii u shovel knight portable#

In my conversation with Yacht Club Games' Sean Velasco, he identified a lack of input lag as one of the biggest reasons to consider choosing the portable version.Īdmittedly, Shovel Knight isn't quite as nasty as Castlevania or Ninja Gaiden - games where pure precision is a must.

3ds vs wii u shovel knight

Input lag is a well-known issue on high-definition televisions but it's especially problematic for retro platformers like Shovel Knight, where a few milliseconds of lag can be difference between hitting a platform and falling to your doom. If you're only going to buy one version of Shovel Knight, here are three quick reasons to go with the portable version. But my reasons for this decision go slightly further than mere personal preference. Granted, Shovel Knight isn't exactly special in that regard, since I will always choose a portable platform for a retro platformer when given the opportunity. ?When Shovel Knight arrives in a couple months, I will most likely be playing it on my Nintendo 3DS rather than my Wii U.











3ds vs wii u shovel knight